How To Install The Carrington Theme Framework
By Kat Skinner on 14 March, 2011
Found in Coding
Tagged 3.1, carrington framework, carrington jam, lesson, theme framework, tutorial, wordpress
Today I will provide a short step-by-step tutorial (with screenshots!) on how to install the Carrington Theme Framework.
What you will need:
- WordPress. At time of writing this article the current WordPress version is 3.1.
- Your own hosted server and domain name.
- FTP Program, such as Filezilla, to upload the Carrington framework.
- Carrington theme framework.
Step One (1): Install WordPress
WordPress has a famous five minute install.
Unfortunately I won’t be providing the step by step details of how to install WordPress. If you haven’t set up WordPress before, I suggest you read the official documentation on … Read the rest
Read More...Principle of RADITM
By Kat Skinner on 14 March, 2011
Found in Articles, Coding
Tagged bugs, lesson, programming, tutorial, wordpress
When designing any computer program (or doing any coding what so ever), some basic principles apply. One of these principles is known as RADITM.
RADITM represents each stage of a project. It is a waterfall model (which in simple terms means that each stage can be followed downwards or upwards in the chain depending on necessity).
R – Request
This stage is where a prospective client asks for a particular project to be completed.
A – Analyse
The analysis stage is where the developer and/or designer must determine what the client wants the system to do.What are the constraints of
History of Computing and Common Terms
By Kat Skinner on 14 March, 2011
Found in Coding
Tagged lesson, programming, tutorial
Computing dates back over 5000 years – in fact many people believe that the first computing device was the abacus (for adding and subtracting).
In 1642 the Pascaline was created. It allowed users to calculate sums up to eight (8) figures long. However this device still only could perform addition and subtraction.
In 1830′s the first general purpose computer was created (the Analytical Engine). This computer included input devices (a way of getting content/data into a computer – such as keyboard, mouse or disk drive), memory storage, a control unit that allowed processing instructions in any sequence and output devices



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